Brands that get it: CivilizationPosted: August 15, 2010
Civilization (the turn-based strategy games from Fixaris Games) might be an odd brand to bring up in a discussion such as this. Indeed, most of you reading this (unless you’re into gaming) have probably never heard of the brand. What’s so special about it, then?
Civilization has been around since 1991, and has since then enjoyed cult success as a heavyweight of the turn-based strategy genre. Fixaris’ latest offering, Civilization V, launches next month. Great news for strategy fans, and not a big deal for everyone else, I’m guessing. Bear with me.
Sid Meier, the “legendary game designer” behind the series, brought out a lighter version of Civilization’s rather full-on formula, for more casual players, in 2008. He called it Civilization Revolution. The game was released to a warm reception, prompting a 2009 iOS release. It’s a good, if not further chopped-down version of the original Civilization Revolution, that cost somewhere in the region of £5.
Last week, as a promotion through FreeAppADay.com, for one day, the iOS game was free to download, and since then has been selling for the paltry sum of £1.79. That still sounds like a lot, especially when you consider you could have acquired it for free, but it’s a massively different price point. Still, I’m sure people will be further enticed towards making a purchase by all the new, lovely reviews from people who downloaded the app for free.
I’ll admit, I’m not a huge Civilization fan. Or at least I wasn’t. Before my Civilization Revolution download, I specifically remember my last experience with the series was playing Civilization II at a friend’s house while I was in primary school. Still, being reintroduced to the Civilization has had a massive effect on me. It’s just so addictive. As a result, I’ll be sure to pick up Civilization V next month when it’s released.
Fixaris, and 2K Games, its publisher, don’t seem to have done a great deal of promotion for Civilization V, other than the standard, very pretty official website. It’s a long call from the brilliant, tongue-in-cheek campaign they used to launch Civilization IV, depicting a mock help service for Civilization addicts. They also produced some brilliant advertisements for this, which you should really take a look at. They did, however, use Civilization Revolution to promote the brand as a whole, in a very non-direct way.
So, what can we learn from this? People like free stuff, for starters, and are willing to download anything of (monetary) value if it’s given away for free. What some might see as money lost in app revenues, Fixaris/2K probably see as introducing people (getting them addicted) to the Civilization franchise. It worked on me, for sure.
It’s not often that companies give you something to say, “Oh, hello, here’s something we did a year ago, for free!” I’m sure many took their free game and let that be that. However, Fixaris/2K implicitly gestured, “If you liked that, there’s more where that came from next month!” This is fantastic, especially since they didn’t shove this in anyone’s face. Nowhere on the game’s AppStore listing is there any reference to Civilization V. Indeed, the promotion is put down to a ‘birthday celebration’.
Lesson two, then, is that people don’t like being shouted at. Games and advertisements are (or should be) two different things entirely. People download Civilization Revolution to play, not to be preached at. People are clever, and more than capable of doing their own research. In fact, I felt quite privileged when I figured out, all by myself, that a new Civilization game is being released soon.
All in all, this whole strategy is a great way of driving adoption of a small, cult-like (niche?) product, like a turn-based strategy game. Everyone knows that people don’t know what they like. If you show them something neat, which they might not have explored before, and they can obtain at no inconvenience to them, you might just be pleasantly surprised. Just be nice about it.